Region of Xavolthir

Xavolthir: The Mystical Heart of the Jungle

In the northern reaches of the Kingdom of Drak'Thul, lies Xavolthir, a land of ancient jungles and arcane energy. Known for its towering trees and thick canopies that block out the sun, the jungle is alive with magic. The dense undergrowth teems with vibrant flora and dangerous fauna, while the land pulses with the power of Dwarven Rune Magics, which flow through the jungle like a lifeblood, empowering both the land and its creatures.

The Dwarven Rune Magics that course through the jungle are remnants of the ancient dwarven kingdom of Kharaz'Drak, where runesmiths and artisans once imbued the earth with magical power. These ancient forces are believed to have been one of the greatest sources of power in the Before World, shaping the jungles of Xavolthir and granting it an air of mysticism and primal strength. The jungle is both a sanctuary and a battleground, where creatures of myth roam freely and magical forces are bound to the earth.

The Dawn of the Jungle:

In the distant Before World, long before the rise of the Drak'Thul or the coming of the Draconians, the land that would become Xavolthir was untouched, wild, and primeval. The dense jungles, now teeming with arcane magic and ancient creatures, were but a shadow of the vast, untamed wilderness that stretched across the continent. It is said that the Dragon Spirits, ancient and powerful beings tied to the natural and magical forces of the world, roamed freely through the forests and mountains, weaving their dragon magics into the very fabric of the land.

The first known inhabitants of the region were the Dwarves, who came from the northern mountains. In those early days, they built a mighty kingdom known as Kharaz'Drak, which spanned across the Kharaz'Khaz Mountains and the fertile plains of what would later become known as Firaxain. The Dwarves, known for their unmatched craftsmanship and mastery of rune magic, were drawn to the land for its deep connection to fire, stone, and magic.

The Dwarves established their empire deep within the Kharaz'Khaz Mountains, where they built immense forges and cities carved from the living rock. They discovered ancient ley lines that pulsed with magical energy beneath the earth, and they harnessed these powers to fuel their great forges, creating weapons, magical constructs, and runes of unimaginable power. It was here, within the mountains and the sacred jungle, that the Dwarven Rune Magics took root and began to thrive.

The Rise of the Dwarven Kingdom:

At its height, Kharaz'Drak was a kingdom that ruled over both the earth and the arcane. The Dwarven rune-masters, skilled in manipulating the forces of stone and fire, used their knowledge to shape both the land and their creations. The kingdom was filled with vast underground halls, towering citadels, and intricate networks of tunnels, all powered by the energy of the ancient Dwarven Rune Magics. The Dwarves were a people who revered the earth and the fire; their connection to the land was both spiritual and pragmatic, as they believed they were the stewards of the world's most powerful forces.

The jungles of Xavolthir were a place of both mystery and reverence for the Dwarves. It was in these jungles that the Dwarven runesmiths first encountered the Dragon Spirits. These spirits, tied to both nature and magic, were seen as divine entities who governed the natural forces of the world, and the Dwarves believed their power to be the key to unlocking the full potential of the rune magics. The Dwarves began to commune with the Dragon Spirits, using their guidance to craft even more powerful runes and artifacts.

During this golden age, Xavolthir flourished, its jungles becoming a site of both arcane power and spiritual significance. The Sacred Islands that dotted the landscape were considered the holy places of the Dwarven people, and many of their runes were said to be inspired by the ancient dragon runes found deep within the jungle's heart. The Dwarven Rune Magics were not merely a source of power, they were a deep connection to the earth and the spirits of the land.

The Cataclysm: The Fall of Kharaz'Drak:

However, the Dwarves' thirst for power and their deepening connection to the ancient magics would prove to be their undoing. Deep beneath the mountains of Kharaz'Drak, the Dwarves unknowingly disturbed an ancient evil, an entity older than the Dwarves themselves. This dark and malevolent force, tied to the very fire, stone, and chaos of the earth, had been sealed away by the Dragon Spirits long before the Dwarves came to power.

It is said that the Demon of the Deep, possibly a Ballrog or a Greater Demon of Fire, had lain dormant beneath the mountains for millennia, awaiting the moment when it would be released from its prison. The Dwarves, in their arrogance and desire for greater power, broke the seals that held the demon at bay. In an instant, the land was consumed by an inferno of magma, lava, and fire. Cities were swallowed whole, and the very mountains trembled under the force of the explosion.

The once-thriving kingdom of Kharaz'Drak was consumed by chaos and destruction. The Dwarven forges turned against their creators, unleashing magical constructs and demons that ravaged the cities. The runes that once empowered their cities were twisted, their power corrupted by the presence of the Demon of the Deep. The Dwarven Rune Magics became instruments of ruin, and the jungle of Xavolthir itself began to shift and change, as though the very land itself had been infected by the evil that now plagued it.

The Aftermath:

The kingdom of Kharaz'Drak was destroyed. Entire cities were buried beneath molten stone, and the once-proud dwarven civilization was reduced to ruins. The survivors, those who managed to escape the cataclysm, fled into exile, their once-great empire a forgotten memory.

The Demon of the Deep was never fully eradicated. Some believe it still slumbers beneath the land, waiting for the right moment to return and reclaim its dominion over the world. The sacred places of Xavolthir, once protected by the Dragon Spirits, became places of darkness and mystery, with only a few brave souls daring to venture into the jungle in search of the lost Dwarven relics and artifacts.

The Dwarven Rune Magics, now tainted by the corruption of the Demon, lay buried beneath the earth, waiting to be discovered by those who are brave enough, or foolish enough, to seek them.

The Arrival of the Draconians:

By the time the Drak'Thul, the Draconians, arrived in the land, the Dwarves were long gone. The once-great empire of Kharaz'Drak had been reduced to ruins, and the land was scarred by the aftermath of their fall. The jungles of Xavolthir, still imbued with the lingering presence of the Dwarven Rune Magics, remained largely untouched, though they were no longer the flourishing center of dwarven civilization.

The Draconians, in their quest to find a new home, discovered this ancient land, already marked by the twin forces of magic and destruction. The arcane power of Xavolthir, shaped by the ancient Dwarven connection to the Dragon Spirits, became a central part of their new kingdom. The Draconians, already steeped in draconic blood and magic, found in Xavolthir a source of great power and mystery. They established their own guardianship over the jungle, led by the Order of the Emerald Flame, which formed to preserve the magical secrets of the land while protecting it from outside influence.

Legacy of Xavolthir:

Though the Dwarven Kingdom of Kharaz'Drak has long since fallen, its legacy still endures. The Dwarven Rune Magics live on in the very landscape of Xavolthir, shaping its jungles and the creatures that dwell within. The sacred islands, now protected by the Flamekeepers of the Order of the Emerald Flame, hold the secrets of the Dwarves' greatest works, secrets that could change the fate of the Kingdom of Drak'Thul if they are ever rediscovered.

Xavolthir remains a land of wonder and danger, a place where the spirits of the ancient Dwarves and Dragons still hold sway. It is a land that tests the courage and strength of those who enter it, rewarding the worthy with its mystical secrets and punishing those who seek to exploit its power.

The Order of the Emerald Flame:

At the heart of Xavolthir's mystical nature lies the Order of the Emerald Flame, a secretive society of monks, mystics, and scholars. Founded long ago, the Order dedicated itself to the study of the Dwarven Rune Magics, the primal forces that flow through the jungle like the very lifeblood of the earth. These ancient magics are the essence of the land, tied to both the Dwarven legacy and the Dragon Spirits that once roamed this region.

  • The Flamekeepers, the highest-ranking members of the Order, are said to possess the ability to commune directly with the spirits of the ancient Dwarven Rune Magics, becoming living conduits of the jungle's power. These masters of arcane magic and martial arts combine both physical strength and magical prowess, serving as guardians and protectors of the jungle's most ancient secrets.
  • The Ember Sanctum, the headquarters of the Order, is hidden deep within the jungle, seamlessly woven into the living jungle itself. It is a temple complex built into the roots of towering trees, where monks study the Dwarven Rune Magics, train in combat, and develop the discipline necessary to balance their mind, body, and spirit.

The Sacred Island:

Within the dense, untouched jungles of Xavolthir lyes the sacred island, considered holy by both the Drak'Thulian and especialy the Order of the Emerald Flame. This island, surrounded by mystic mists and shimmering waters, is said to be blessed by the Dwarven Rune Spirits . It is a place of pilgrimage and spiritual power, where the faithful come to offer sacrifices, seek blessings, and commune with the ancient forces of the land.

Creatures of Xavolthir:

Xavolthir is home to many creatures that defy the natural laws of the world, some born of the jungle's primal forces and others bound to the arcane powers that swirl through the land.

  • Silverwing Wyverns: These majestic wyverns, born from the Dragon Spirits themselves, soar high above the jungle's dense canopy. Their wings glisten with a silvery sheen, and their presence is said to herald great change. The wyverns are both protectors and guardians of the sacred islands.
  • Whispering Spirits: These ethereal entities are said to live within the very trees and vines of Xavolthir. They speak to the worthy in the rustling of leaves and the murmurs of the wind. These spirits are believed to be manifestations of the Dwarven Rune Spirits or even Dragon Spirits, guiding those who show respect for the jungle but warning against those who would harm it.
  • Ember Stags: Large, flame-encrusted creatures, these stags carry glowing antlers that burn with an inner fire. Their presence is believed to signal the coming of great change, and they are seen as messengers of the Dragon Spirits, guiding those worthy of their power.
  • Verdant Beasts: Massive, plant-like creatures that are the embodiment of the jungle's will. Their skin resembles bark, and they move through the dense undergrowth with an almost ethereal grace. These creatures are the protectors of the jungle, defending it from those who would seek to harm it.

A Land of Wonders and Dangers:

Though Xavolthir is a land of incredible beauty, it is also fraught with dangers. The jungle is alive, shifting and changing, and only those who understand its magic can truly navigate its depths. It is also the home of countless Dark Fae.

  • The Horrorspan Jungle: In the northern reaches of Xavolthir lies the Horrorspan Jungle, a region steeped in ancient darkness. The Dwarven Rune Spirits once fought against these forces, and remnants of that conflict still lurk within the Horrorspan. Few who venture into this region return, and those who do are often forever haunted by the whispers of the ancient beings that still linger there.
  • Primordials: These ancient beingsare said to have once sought to rule the land with their immense power. Now bound beneath the earth, their presence is a constant threat to the balance of the land. Some believe that the Demon of the Deep, a primordial fire demon, still lies waiting beneath the mountains, its power only temporarily sealed.

Xavolthir is a land where the forces of nature and arcane power intertwine, a place where the ancient legacy of the Dwarven Rune Magics still shapes the very fabric of the jungle. It is a land of mysticism, danger, and spiritual significance. The Order of the Emerald Flame stands as its protector, ensuring that the ancient magics and sacred creatures of the jungle are preserved, while also guiding those worthy enough to seek its mysteries.

Xavolthir is not for the faint of heart. Only the most skilled, wise, and resilient adventurers will uncover its secrets , but the rewards are beyond measure, for the jungle holds ancient powers and knowledge that can change the course of history.

Population of Xavolthir:


Total: 950,000
  • Bozak: 0.66%: 6,270
  • Aurak: 0.60%: 5,700
  • Sivak: 0.40%: 3,800
  • Marun: 0.44%: 4,180
  • Maugh: 0.35%: 3,325
  • Kapak: 0.39%: 3,705
  • Kobaaz: 0.34%: 3,230
  • Ferak: 0.30%: 2,850
  • Adamaaz: 0.20%: 1,900
  • Baaz: 0.22%: 2,090
  • Bahor: 0.21%: 1,995
  • Turak: 0.17%: 1,615
  • Uxin: 0.15%: 1,425
  • Sesk: 0.10%: 950
  • Tragg: 0.12%: 1,140
  • Viraem: 95.37%: 905,015
  • Note: The population figure mentioned excludes the Fae. The Fae creatures of Xavolthir are too numerous to be accurately counted so is not precicely known. It is estimated to be at the least,3 to 5 times that of the Draconian population, and consists of fae and magical creatures of all types. These mystical beings, with their whimsical nature and inherent connection to nature's magic, bring an extra layer of enchantment to jungles. They are mainly Dark Fae communities and are often nestled in the heart of magical glades.

Cities of Xavolthir

  • Xarothal, Capital of Xavolthir: The capital city and the heart of Xavolthir, Xarothal is a thriving hub of magical and political influence. It is home to the central governing body of Xavolthir and serves as the seat of power for the Order of the Emerald Flame. The city is surrounded by ancient magical defenses and is the location of the Ember Sanctum, where the Flamekeepers train in both magic and combat.
  • Plimklan: A bustling trade city located near the edges of the jungle, Plimklan is known for its open-air markets filled with exotic goods. The city is a melting pot of different cultures, and many traders come here seeking rare magical artifacts and creatures from the jungle depths. Plimklan is also a center for arcane research, and its libraries contain many lost tomes of Dwarven Rune Magics.
  • Drabklonk: A city built into the side of a massive cliff face, Drabklonk is known for its impressive architecture and defensive fortifications. Drabklonk is home to many magical academies and is considered a center of learning for those seeking to master arcane arts.
  • Zvorplink: A mountain city nestled high in the peaks of the Kharaz'Khaz Mountains, Zvorplink is a place where the skies meet the stone. The city is known for its stone fortresses and high-altitude markets where only the bravest traders venture. Zvorplink is a spiritual city, revered by the Draconians for its connection to the Dragon Spirits. The city is a place of pilgrimage, with shrines dedicated to the spirits of the mountain and the ancient runes of the Dwarven civilization.
  • Glirplar, Holy City: One of the three Holy Cities on the Sacred Island, Glirplar is dedicated to the worship of the Dragon Spirits. It is the site of many sacred rituals and ceremonies conducted by the Flamekeepers. The city is built around an ancient temple, said to house the last known relics of the Dragon Spirits themselves. Only the most devout may enter the inner sanctum.
  • Zirnort, Holy City: Another of the three Holy Cities on the Sacred Island, Zirnort is known for its serene beauty and peaceful surroundings. The city is the spiritual center for those who seek to attune themselves with the natural and magical forces of Xavolthir. Pilgrims come from all over Drak'Thul to offer sacrifices and seek blessings from the spirits of the land.
  • Throxplin: A city known for its enigmatic and ever-changing architecture, Throxplin is a place where the boundaries between the material and the arcane often blur. The city's design seems to shift with the passing of time, influenced by the powerful magical forces that reside within it. Many come to Throxplin to study the mysteries of magic, but few ever leave with complete understanding.
  • Vlixblonk, Holy City : The third of the Holy Cities on the Sacred Island, Vlixblonk is built within the jungle. Its towering spires are said to touch the heavens, and the city is home to the most devout Flamekeepers. Pilgrims from across the kingdom come to Vlixblonk to seek spiritual enlightenment and commune with the Dragon Spirits.
  • Gavlenord: Necropolis: A haunted and mysterious city, Gavlenord serves as a necropolis for those who wish to be buried within the sacred grounds of Xavolthir. Many of the city's structures are built from ancient stones imbued with powerful necromantic energies. The city is a place of dark magic, and some claim that the dead never truly leave the city.
  • Plornik: A port city on the fringes of the jungle, Plornik is known for its rugged terrain and harsh living conditions. Despite its isolation, Plornik thrives as a trading hub, dealing in exotic plants, rare minerals, and magical items from deep within the jungle. The city is also home to a number of adventurers and treasure hunters who seek the lost Dwarven relics rumored to be buried within its borders.
  • Drivplunk: A city located deep within the jungle in the side of the mountains, Drivplunk is surrounded by dense flora and teeming wildlife. The city's magical architecture blends seamlessly with the natural surroundings, and it is known for its mastery of jungle-based magic. Many consider Drivplunk to be a center for studying the primal forces of nature, with its universities dedicated to understanding the arcane energies that course through the jungle.
  • Quivklar: A city built around a series of interconnected caves, Quivklar is home to a unique subterranean culture. The city is known for its intricate stonework and the vast underground libraries that house ancient knowledge. It is said that the people of Quivklar have uncovered lost texts containing the secrets of the Dwarven Rune Magics and other forgotten arts.